![]() ![]() Whilst we did give feedback on the hardware and libraries, probably the main benefit to SCE was that we could send code drops to the library and firmware guys so they could test their compilers and code. We were fortunate that SCE involved us very early on in the development of the PS Vita hardware - we had a fairly good idea early on in the project of what would be possible, and the hardware spec didn't fluctuate radically. Launch titles are something Studio Liverpool has done many times before, and personally I've been involved in five different hardware developments in my time. We developed our game completely in parallel with the hardware, from the beginning ideas of the device all the way up until the hardware launch. To what extent did the creation of WipEout 2048 parallel the development of the hardware and tools? PS Vita has been a long while in gestation - we heard about the SGX543 connection way back in June 2009. "We developed completely in parallel with the hardware, from the beginning ideas of the device all the way up until the hardware launch." This content is hosted on an external platform, which will only display it if you accept targeting cookies. Plus, we grab the bull by the horns: with Vita we see Sony embracing mainstream technologies, so what's to stop the system being overwhelmed by more powerful portable hardware in the years to come? We also go in-depth on the visual make-up of the game, the technologies the studio deployed to ensure solid performance, and how the team takes advantage of the bespoke rendering hardware in Vita's SGX543 MP4+ graphics core. We wanted to know just how closely Vita development mirrors that of PlayStation 3, what assets and coding techniques can be shared across the two platforms, and how closely involved the team was in the development of the platform. ![]() In this special Digital Foundry tech interview, we talk with Studio Liverpool's technical director Stuart Lovegrove and technical director of graphics tools and technologies Chris Roberts. While Uncharted: Golden Abyss has gone on to achieve considerable critical and sales success, many believe that the true star of Vita's launch line-up is Studio Liverpool's WipEout 2048 - a title that delivers a full-fat console experience and even improves upon WipEout HD in terms of game design and raw playability. It's an exciting achievement, made possible by the most advanced gaming architecture of any mobile device on the market today combined with what many believe to be the most varied, high-quality launch line-up we've seen for any console launch. PlayStation Vita delivers what many thought impossible: a current-generation HD console experience in the palm of your hand. ![]()
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